My IoT : a discovery game
"My IoT: a discovery game" aims to raise awareness and initiate a change in mindsets and behaviors regarding the impacts of the globalized micro and nano technology industry in an accessible, creative and engaging way.
Please note that this kit is under "creative commons" licence .
Use is intended for educational purposes only, commercial use is not allowed.
Use is intended for educational purposes only, commercial use is not allowed.
Objectives
| Achieve mutual understandingShare knowledge and stimulate collective intelligence. |
Gain a systemic perspectiveAcquire a systemic understanding of the microelectronics industry and connected objects (IoT). | |
| Uncover biasesStimulate transversal competences to understand the complexity of the world in its scientific, ethical and civic dimensions. |
Trigger behavioural changesAs we are all IoT consumers we can have a positive impact by adopting conscious and sustainable consumption patterns. | |
Kit composition
Acknowledgements
Contribution: NEED for IoT ; Formation IRT NanoElec ; IDEX - Université Grenoble Alpes ; Circulab
Editing: Editions Kaperli